FROM : Andy Lee
DATE : Fri Jul 25 21:23:50 2008
Can you show your code?
--Andy
On Jul 25, 2008, at 2:24 PM, Mark Teagarden wrote:
> Hi,
>
> I’m trying to draw a simple game board similar to a chinese
> checkerboard.
> As a first attempt I set up a routine to draw 10 parallel lines of
> the same
> length, 16 pixels apart along the x axis and continuing NE at a 60
> degree
> angle. I used NSBezierPath moveTo / lineTo to do this. The program
> draws
> the lines, but each line is progressively thinner and thinner; if I
> had to
> guess I’d say the first line is 3 px wide and the last, 0.5. Even
> if I
> alter the code so that on each iteration of the loop the default
> width is
> set to my desired width (0.5 px), the same thing happens. Can
> anyone offer
> an explanation of why? Obviously Quartz is capable of drawing the
> type of
> line I want, because the last ones look correct. Why the line width
> gradient?
>
> Thanks,
> Mark
DATE : Fri Jul 25 21:23:50 2008
Can you show your code?
--Andy
On Jul 25, 2008, at 2:24 PM, Mark Teagarden wrote:
> Hi,
>
> I’m trying to draw a simple game board similar to a chinese
> checkerboard.
> As a first attempt I set up a routine to draw 10 parallel lines of
> the same
> length, 16 pixels apart along the x axis and continuing NE at a 60
> degree
> angle. I used NSBezierPath moveTo / lineTo to do this. The program
> draws
> the lines, but each line is progressively thinner and thinner; if I
> had to
> guess I’d say the first line is 3 px wide and the last, 0.5. Even
> if I
> alter the code so that on each iteration of the loop the default
> width is
> set to my desired width (0.5 px), the same thing happens. Can
> anyone offer
> an explanation of why? Obviously Quartz is capable of drawing the
> type of
> line I want, because the last ones look correct. Why the line width
> gradient?
>
> Thanks,
> Mark
| Related mails | Author | Date |
|---|---|---|
| Mark Teagarden | Jul 25, 20:24 | |
| Andy Lee | Jul 25, 21:23 | |
| Mark Teagarden | Jul 26, 00:08 | |
| Quincey Morris | Jul 26, 00:32 | |
| Mark Teagarden | Jul 26, 00:59 |






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