FROM : Alastair Houghton
DATE : Fri May 30 18:52:56 2008
On 30 May 2008, at 02:21, Ken Ferry wrote:
> Well, if you use CGContextSetRGBFillColor as you said, then that sets
> a device RGB colorspace up as the fill colorspace, and device
> colorspaces don't do color matching. Device means 'untagged'. Which
> is to say, I don't know, sounds strange.
Well... I'm not sure that's true any more is it? I mean, don't all
the DeviceXXX colour spaces get mapped to the new "Generic" ones as of
10.4? So it may well be doing some sort of colour correction.
Kind regards,
Alastair.
--
http://alastairs-place.net
DATE : Fri May 30 18:52:56 2008
On 30 May 2008, at 02:21, Ken Ferry wrote:
> Well, if you use CGContextSetRGBFillColor as you said, then that sets
> a device RGB colorspace up as the fill colorspace, and device
> colorspaces don't do color matching. Device means 'untagged'. Which
> is to say, I don't know, sounds strange.
Well... I'm not sure that's true any more is it? I mean, don't all
the DeviceXXX colour spaces get mapped to the new "Generic" ones as of
10.4? So it may well be doing some sort of colour correction.
Kind regards,
Alastair.
--
http://alastairs-place.net
| Related mails | Author | Date |
|---|---|---|
| Mike Manzano | May 29, 09:21 | |
| Uli Kusterer | May 29, 11:40 | |
| Mike Manzano | May 29, 23:17 | |
| Ken Ferry | May 30, 03:21 | |
| Uli Kusterer | May 30, 06:40 | |
| Mike Manzano | May 30, 07:16 | |
| Alastair Houghton | May 30, 18:52 | |
| Ken Ferry | May 30, 21:38 | |
| Michael Vannorsdel | May 31, 02:15 | |
| Ken Ferry | Jun 1, 07:01 |






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