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mlRe: CGContextSetRGBFillColor() off by one?
FROM : Alastair Houghton
DATE : Fri May 30 18:52:56 2008

On 30 May 2008, at 02:21, Ken Ferry wrote:

> Well, if you use CGContextSetRGBFillColor as you said, then that sets
> a device RGB colorspace up as the fill colorspace, and device
> colorspaces don't do color matching.  Device means 'untagged'.  Which
> is to say, I don't know, sounds strange.


Well... I'm not sure that's true any more is it?  I mean, don't all 
the DeviceXXX colour spaces get mapped to the new "Generic" ones as of 
10.4?  So it may well be doing some sort of colour correction.

Kind regards,

Alastair.

--
http://alastairs-place.net

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mlCGContextSetRGBFillColor() off by one? Mike Manzano May 29, 09:21
mlRe: CGContextSetRGBFillColor() off by one? Uli Kusterer May 29, 11:40
mlRe: CGContextSetRGBFillColor() off by one? Mike Manzano May 29, 23:17
mlRe: CGContextSetRGBFillColor() off by one? Ken Ferry May 30, 03:21
mlRe: CGContextSetRGBFillColor() off by one? Uli Kusterer May 30, 06:40
mlRe: CGContextSetRGBFillColor() off by one? Mike Manzano May 30, 07:16
mlRe: CGContextSetRGBFillColor() off by one? Alastair Houghton May 30, 18:52
mlRe: CGContextSetRGBFillColor() off by one? Ken Ferry May 30, 21:38
mlRe: CGContextSetRGBFillColor() off by one? Michael Vannorsdel May 31, 02:15
mlRe: CGContextSetRGBFillColor() off by one? Ken Ferry Jun 1, 07:01