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mlRe: Bypassing Interface Builder
FROM : colo
DATE : Wed May 14 17:53:37 2008

I absolutely appreciate your details and reasons that I should stick
to the Cocoa way.
And yes I do need to keep at the reading and testing. I guess it's
just all of the Ruby and Rails and CSS that gets in my way of
thinking. That and that when I crack open demo source like drawkit
Skecth and other Opengl programs that their of them have "viewable"
nib files that show off GUIs other than maybe a tool bar and a custom
view widget.

Common apps that use tables and shelves like Mail or other todo apps
are not on my target and frankly may never be, so the current round of
tuts just discourages me from digging through them. Eh i'll force
myself any.

On Wed, May 14, 2008 at 11:43 AM, I. Savant <<email_removed>> wrote:
> On Wed, May 14, 2008 at 11:35 AM, colo <<email_removed>> wrote:

>> Hmmm. The letting it create the files in the nib file sounds fine for
>>  me. But what about the linking and configuring? It's just all
>>  reflected in code correct? The dragging a pipe to one object to the
>>  other that just all shows up in the .m right? So that part can just be
>>  bypassed and done in xcode I assume and still remain "Cocoa" style.

>
>  I'm really not sure what you're saying here. Can you rephrase?
>
>  If I understand you correctly, I've already answered your question.
> Of course you can do everything in code that IB does for you. That's
> not the point. As I said in great detail, IB allows you to replace
> many, MANY lines of code for creating, and positioning various UI
> widgets, as well as connecting them (via action and outlet) to their
> respective controllers.
>
>  Again, if this is what you want to do, by all means do it. It's just
> my opinion that it's ridiculous to do so (and I'm sure most agree).
> With respect, it seems like you simply aren't familiar enough with the
> subject to realize this. ***I may be wrong about that*** but I don't
> think so.
>
> --
> I.S.
>

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