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mlRe: Fullscreen on secondary displays
FROM : Dennis Munsie
DATE : Tue May 13 23:47:10 2008

Other than me wanting to avoid re-writing my view drawing code?  :)

I will probably look into doing this -- of the unanswered questions
that I have is will I be able to toggle (relatively) easily between a
full-screen context and a windowed context?  Do I need to completely
throw out my NS* drawing code?  Or can I legitimately get away with
throwing out my NSWindow and NSView usage while in fullscreen mode?

Part of this stems from the fact that this is only a personal use app
right now -- so I'm not necessarily tied to the right way of doing
things at the moment.  If I decide to distribute this in any way, I
would be all for ripping things out and re-writing as necessary.  But
right now, I just need to have something working on my laptop only :)

thanks!
dennis

On Tue, May 13, 2008 at 5:00 PM, John Stiles <<email_removed>> wrote:
>
>  None of this really refutes what Ricky posted.
>  You are just lucky that it works in the one-display case. It really isn't
> designed to work, and on some configurations, it just won't.
>  Is there anything preventing you from following Ricky's advice?
>
>
>
>
>  Dennis Munsie wrote:
>  In this case, what I am trying to accomplish is something along the
> lines of how Keynote and Powerpoint behave. I only want to take over
> one display, most likely connected up to a projector. But, I also
> occasionally want to have it in a window. I'm not expecting any
> controls to work -- this is strictly a view-only window.
>
> Also -- the code currently works just fine for the case of a single
> display machine or when the window is on the main display. I just
> need to make it work when the window is on another display.
>
> thanks!
> dennis
>
> On Tue, May 13, 2008 at 4:23 PM, Ricky Sharp <<email_removed>> wrote:
>
>
>  Ack. Do not expect to use AppKit with a captured display. I really wish
> all those archived code examples out there would just vanish; just leads to
> more folks doing this.
>
>  Anyhow, if you really must capture the display using the CG APIs, please
> note that there's different mechanisms for getting data onto the screen.
> Search cocoa-dev and quartz-dev for the details on why you cannot use AppKit
> with captured displays.
>
>  If you must use AppKit, you can always use a call to SetSystemUIMode (to
> hide menu bar and dock). Then, enumerate all screens and put up "blanking"
> windows on each one. Then, put up your "content" window over a particular
> blanking one. See the child window APIs for how you can ensure that the
> content window is never brought forward over the blanking one.
>
>  This latter approach is what I've done for the past few years and has
> worked great.
>
>  ___________________________________________________________
>  Ricky A. Sharp mailto:<email_removed>
>  Instant Interactive(tm) http://www.instantinteractive.com
>
>
>
>
>
>
>




--
dennis

Related mailsAuthorDate
mlFullscreen on secondary displays Dennis Munsie May 13, 19:11
mlRe: Fullscreen on secondary displays Ricky Sharp May 13, 22:23
mlRe: Fullscreen on secondary displays Dennis Munsie May 13, 22:40
mlRe: Fullscreen on secondary displays John Stiles May 13, 23:00
mlRe: Fullscreen on secondary displays dan sinclair May 13, 23:02
mlRe: Fullscreen on secondary displays Dennis Munsie May 13, 23:47
mlRe: Fullscreen on secondary displays Jean-Daniel Dupas May 14, 00:30
mlRe: Fullscreen on secondary displays Dennis Munsie May 14, 05:30
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mlRe: Fullscreen on secondary displays Sean McBride May 14, 18:54
mlRe: Fullscreen on secondary displays Mike Fischer May 16, 18:18