FROM : Jean-Daniel Dupas
DATE : Fri Apr 25 20:54:10 2008
Le 25 avr. 08 à 20:35, Marcio Castilho a écrit :
> I am new to programming in Mac OSX. I need to do a very simple
> screen recording application similar to uShow, ScreenFlow and
> others, but with very basic settings and simple features. I would
> like some directions on where can I get some references on API
> areas, sample code, or some other information that might help me on
> this task.
>
> I suspect that it is something related to the QuickTime API, but I
> would really appreciate some help here.
>
> I have done this in Windows, but in Mac i am totally lost.
>
> Anybody has any sample code or could tell which API I should start
> taking a look at....
>
> --
> Marcio Castilho
There is a sample code code on the ADC site that do that:
http://developer.apple.com/samplecode/OpenGLScreenCapture/index.html
Description
Demonstrates how to capture the screen on Mac OS X using OpenGL. The
sample shows how to grab frames using asynchronous texture fetching, a
technique which is more complicated but offers better performance than
synchronous capture using glReadPixels.
When performing asynchronous texture fetching, the resulting capture
is saved to a movie file. Compression of the actual frames for the
destination movie file is performed simultaneously with the capture
but on a separate thread for better performance.
DATE : Fri Apr 25 20:54:10 2008
Le 25 avr. 08 à 20:35, Marcio Castilho a écrit :
> I am new to programming in Mac OSX. I need to do a very simple
> screen recording application similar to uShow, ScreenFlow and
> others, but with very basic settings and simple features. I would
> like some directions on where can I get some references on API
> areas, sample code, or some other information that might help me on
> this task.
>
> I suspect that it is something related to the QuickTime API, but I
> would really appreciate some help here.
>
> I have done this in Windows, but in Mac i am totally lost.
>
> Anybody has any sample code or could tell which API I should start
> taking a look at....
>
> --
> Marcio Castilho
There is a sample code code on the ADC site that do that:
http://developer.apple.com/samplecode/OpenGLScreenCapture/index.html
Description
Demonstrates how to capture the screen on Mac OS X using OpenGL. The
sample shows how to grab frames using asynchronous texture fetching, a
technique which is more complicated but offers better performance than
synchronous capture using glReadPixels.
When performing asynchronous texture fetching, the resulting capture
is saved to a movie file. Compression of the actual frames for the
destination movie file is performed simultaneously with the capture
but on a separate thread for better performance.
| Related mails | Author | Date |
|---|---|---|
| Marcio Castilho | Apr 25, 20:35 | |
| j o a r | Apr 25, 20:50 | |
| Jean-Daniel Dupas | Apr 25, 20:54 | |
| Rob Keniger | Apr 26, 04:38 |






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