FROM : Graham Cox
DATE : Tue Apr 01 15:17:32 2008
Are you sure? This could be just a convenient interface for creating a
bezier object with the points passed, stroking it and releasing or
autoreleasing it. The docs say nothing about how it's implemented.
A better idea might be to create ONE bezier object at the top of the
loop, collect all the lines into it, then stroke it in one go after
the loop terminates. I do this for drawing grids with many thousands
of lines and have never hit a memory problem so far.
------
S.O.S.
On 2 Apr 2008, at 12:09 am, Jean-Daniel Dupas wrote:
> Yes, an a better way to fix it will be to use a static method:
>
> [NSBezierPath strokeLineFromPoint: linebottom toPoint: linetop];
>
> It will avoid creation of an object for each segment.
DATE : Tue Apr 01 15:17:32 2008
Are you sure? This could be just a convenient interface for creating a
bezier object with the points passed, stroking it and releasing or
autoreleasing it. The docs say nothing about how it's implemented.
A better idea might be to create ONE bezier object at the top of the
loop, collect all the lines into it, then stroke it in one go after
the loop terminates. I do this for drawing grids with many thousands
of lines and have never hit a memory problem so far.
------
S.O.S.
On 2 Apr 2008, at 12:09 am, Jean-Daniel Dupas wrote:
> Yes, an a better way to fix it will be to use a static method:
>
> [NSBezierPath strokeLineFromPoint: linebottom toPoint: linetop];
>
> It will avoid creation of an object for each segment.
| Related mails | Author | Date |
|---|---|---|
| Leslie Smith | Apr 1, 14:40 | |
| Matt Gough | Apr 1, 14:50 | |
| Jean-Daniel Dupas | Apr 1, 15:09 | |
| Graham Cox | Apr 1, 15:17 | |
| Matthew Whillock | Apr 1, 15:18 | |
| Graham Cox | Apr 1, 15:36 | |
| Gorazd Krosl | Apr 1, 15:43 | |
| Jean-Daniel Dupas | Apr 1, 15:57 | |
| Matthew Whillock | Apr 1, 17:23 | |
| Andre Schnoor | Apr 1, 17:27 | |
| Graham Cox | Apr 2, 01:05 | |
| Matthew Whillock | Apr 2, 09:45 | |
| Andre Schnoor | Apr 2, 10:51 |






Cocoa mail archive

