FROM : Trygve Inda
DATE : Sat Mar 29 14:44:56 2008
I am finding it hard to determine in many cases exactly what is thread safe
as this is not complete:
http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/Thr
eadSafetySummary/chapter_950_section_2.html
Can I call the following from a thread?
segImageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:100
pixelsHigh:100
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:NSAlphaFirstBitmapFormat
bytesPerRow:100 * 4
bitsPerPixel:32];
segBaseAddr = [segImageRep bitmapData];
[segImageRep dealloc];
How about:
NSImage * image = [[[NSImage alloc] initWithContentsOfFile:path]
autorelease];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext
graphicsContextWithBitmapImageRep:segImageRep]];
[image drawInRect:NSMakeRect(0, 0, [image size].width, [image
size].height) fromRect:NSMakeRect(0, 0, [image size].width, [image
size].height) operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
I am trying to eliminate as much as possible calls to
detachNewThreadSelector since I can only pass these methods a single object.
Thanks,
Trygve
DATE : Sat Mar 29 14:44:56 2008
I am finding it hard to determine in many cases exactly what is thread safe
as this is not complete:
http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/Thr
eadSafetySummary/chapter_950_section_2.html
Can I call the following from a thread?
segImageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:100
pixelsHigh:100
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:NSAlphaFirstBitmapFormat
bytesPerRow:100 * 4
bitsPerPixel:32];
segBaseAddr = [segImageRep bitmapData];
[segImageRep dealloc];
How about:
NSImage * image = [[[NSImage alloc] initWithContentsOfFile:path]
autorelease];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext
graphicsContextWithBitmapImageRep:segImageRep]];
[image drawInRect:NSMakeRect(0, 0, [image size].width, [image
size].height) fromRect:NSMakeRect(0, 0, [image size].width, [image
size].height) operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
I am trying to eliminate as much as possible calls to
detachNewThreadSelector since I can only pass these methods a single object.
Thanks,
Trygve
| Related mails | Author | Date |
|---|---|---|
| Trygve Inda | Mar 29, 14:44 | |
| Jens Alfke | Mar 29, 18:05 | |
| Adam R. Maxwell | Mar 29, 18:54 | |
| Trygve Inda | Mar 29, 20:20 | |
| Adam R. Maxwell | Mar 29, 20:48 | |
| Thomas Engelmeier | Mar 30, 15:10 | |
| Adam R. Maxwell | Mar 30, 17:01 | |
| Trygve Inda | Mar 30, 17:34 | |
| Jens Alfke | Mar 30, 19:02 | |
| glenn andreas | Mar 30, 19:14 | |
| Trygve Inda | Mar 30, 22:21 | |
| glenn andreas | Mar 30, 22:35 | |
| Thomas Engelmeier | Mar 31, 12:30 |






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