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mlusleep()
FROM : Cocoa
DATE : Sat Mar 15 14:56:30 2008

these code is from ScriptBridgeConcept.pdf. Does anyone know what the 
red code below mean, specifically rampVolume += orignalVolume/16)  i 
search usleep() in Xcode documentation, it explain that suspend thread 
execution for an interval measured in microseconds. Does it just mean 
it will stop the the code for how many microseconds?



- (IBAction)play:(id)sender {
iTunesApplication *iTunes = [SBApplication
applicationWithBundleIdentifier:@"com.apple.iTunes"];
if ( [iTunes isRunning] ) {
int rampVolume, originalVolume;
originalVolume = [iTunes soundVolume];
[iTunes setSoundVolume:0];
[iTunes playOnce:NO];
for (rampVolume = 0; rampVolume < originalVolume; rampVolume +=
originalVolume / 16) {
[iTunes setSoundVolume: rampVolume];
/* pause 1/10th of a second (100,000 microseconds) between
adjustments. */
usleep(100000);
}
[iTunes setSoundVolume:originalVolume];
}
}

Related mailsAuthorDate
mlusleep() Cocoa Mar 15, 14:56
mlRe: usleep() Michael Watson Mar 15, 15:18