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mlRe: CARenderer difficulties with rendering 3D transformed layers
FROM : David Duncan
DATE : Fri Feb 08 18:16:37 2008

On Feb 7, 2008, at 10:33 PM, Colin Cornaby wrote:

> I apologize in advance, this deals with CoreAnimation, but likely 
> veers into OpenGL territory. Given that this list is where most 
> people familiar with CoreAnimation post, I thought this was the best 
> place for my question...


Quartz-Dev is also a good place to post, and it has far less traffic 
overall. While there is no problem with using either list, any 
questions that don't relate to Appkit's usage of Core Animation may 
get spotted more easily when posted there than here.

> I'm pretty sure I'm just doing something stupid like not setting up 
> an OpenGL flag or not enabling some sort of OpenGL depth feature, 
> but my OpenGL is pretty rusty and I'm not sure what exactly I'm 
> missing. If someone could give me a pointer as to what I'm probably 
> doing wrong based on the output, that would be great.



The only thing I can think of from what I recollect about your code is 
that you might be using the wrong frame for updating? Even that's a 
longshot. You'll likely want to post some code so people can see what 
your doing.
--
David Duncan
Apple DTS Animation and Printing
david.<email_removed>

Related mailsAuthorDate
mlCARenderer difficulties with rendering 3D transformed layers Colin Cornaby Feb 8, 07:33
mlRe: CARenderer difficulties with rendering 3D transformed layers David Duncan Feb 8, 18:16