FROM : David Duncan
DATE : Wed Feb 20 20:42:43 2008
On Feb 20, 2008, at 7:19 AM, Mario Gajardo Tassara wrote:
> Im in the process of learning Quartz 2D programming API, and im
> trying to display a tiled image in a NSView, i wrote this code for
> creating a valid bitmap context and a routine for displaying a tiled
> image, but nothing is displayed, im not sure what`s wrong because my
> printf debugging statements show good info about the creation of the
> CGcontext and the loading of the image, any help will be
> appreciated, thanks:
Your not drawing into the window at all. You need to get the CGContext
to draw to from the current NSGraphicsContext via:
CGContextRef context = (CGContextRef)[[NSGraphicsContext
currentContext] graphicsPort];
The bitmap context stuff you have looks like a red herring.
--
David Duncan
Apple DTS Animation and Printing
david.<email_removed>
DATE : Wed Feb 20 20:42:43 2008
On Feb 20, 2008, at 7:19 AM, Mario Gajardo Tassara wrote:
> Im in the process of learning Quartz 2D programming API, and im
> trying to display a tiled image in a NSView, i wrote this code for
> creating a valid bitmap context and a routine for displaying a tiled
> image, but nothing is displayed, im not sure what`s wrong because my
> printf debugging statements show good info about the creation of the
> CGcontext and the loading of the image, any help will be
> appreciated, thanks:
Your not drawing into the window at all. You need to get the CGContext
to draw to from the current NSGraphicsContext via:
CGContextRef context = (CGContextRef)[[NSGraphicsContext
currentContext] graphicsPort];
The bitmap context stuff you have looks like a red herring.
--
David Duncan
Apple DTS Animation and Printing
david.<email_removed>
| Related mails | Author | Date |
|---|---|---|
| Mario Gajardo Tass… | Feb 20, 16:19 | |
| David Duncan | Feb 20, 20:42 | |
| Mario Gajardo Tass… | Feb 20, 23:38 |






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