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mlRe: A couple questions relevant to games
FROM : glenn andreas
DATE : Mon Feb 18 18:39:45 2008

On Feb 18, 2008, at 11:22 AM, Daniel Jalkut wrote:

> On Feb 18, 2008, at 10:23 AM, glenn andreas wrote:
>

>> The significantly easier way is to use:
>>
>> [window setContentAspectRatio: 1.0];
>>
>> (Available from 10.3 on)

>
> I think the aspect ratio setting is not enforced precisely enough or 
> in enough cases. I've had trouble with it not always working. If I 
> remember correctly it has shortcomings when it comes to zooming a 
> window, and perhaps is ignored when setting the frame programatically.
>


I've not seen that personally, though setAspectRatio suffers from such 
a fate (since it includes the title bar in the aspect ratio, making it 
basically useless).

>
> I can't remember all the reasons, but in my crossword solving 
> application it's important to keep the window a size that allows the 
> puzzle grid to be an even pixel multiple. I ended up enforcing it in 
> windowWillResize and windowWillUseStandardFrame.
>
> Daniel



Since you needed pixel multiples, you'd also need to use 
setContentResizeIncrements:

There may be a bug that the zooming doesn't use 
setContentResizeIncrements (I've never needed that functionality) but 
from what I remember, setAspectRatio worked fine with zooming.



Glenn Andreas                      <email_removed>
  <http://www.gandreas.com/> wicked fun!
quadrium | flame : flame fractals & strange attractors : build, 
mutate, evolve, animate

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