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mlRe: [Leopard] Creating shared NSOpenGLView, Core Animation backed
FROM : Richard Somers
DATE : Tue Jan 29 16:35:09 2008

Apple's LayerBackedOpenGLView sample code illustrates the sharing of 
OpenGL objects (textures, display lists, etc.) between the 
NSOpenGLView surface-backed context and the core animation layer-
backed context. At least that is what the comments in the code seem to 
indicate.

Am I not understanding this correctly?

Regards,
Richard


On Nov 1, 2007, at 11:29AM, David Duncan wrote:

>> is there a way to create shared NSOpenGLView (sharing textures, 
>> etc.) that
>> are part of a Core Animation tree ? The context seems to be 
>> replaced by
>> another one when drawing occurs.

>
> You will have to use the CARenderer directly if you wish to do this.
> --
> David Duncan
> Apple DTS Quartz and Printing
> david.<email_removed>

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ml[Leopard] Creating shared NSOpenGLView, Core Animation backed Raphael Sebbe Nov 1, 18:05
mlRe: [Leopard] Creating shared NSOpenGLView, Core Animation backed David Duncan Nov 1, 18:29
mlRe: [Leopard] Creating shared NSOpenGLView, Core Animation backed Richard Somers Jan 29, 16:35
mlRe: [Leopard] Creating shared NSOpenGLView, Core Animation backed David Duncan Jan 30, 18:57