FROM : John Turnipseed
DATE : Tue May 01 22:42:59 2007
That's close to what I did as a sanity check. I created a window in a
NIB with an image view set to animate, built and ran the application
and then dragged an animated gif image file onto the image. It still
didn't animate. Just displayed the first frame.
I'm actually trying to display an animated GIF in a programmatically
created NSWindow and NSImageView, no NIB files directly involved at all.
I wouldn't think it matters, but I'm building/running on a G5 tower
on 10.4.9 and building using the 10.4 Universal SDK. Haven't tried it
on my intel machine yet.
-=- John
________________________________________________________________________
_____
John Turnipseed | "The most likely way for the world to be
destroyed,
Mac Driver/Programmer | most experts agree, is by accident. That's
where
<email_removed> | we come in; we're computer professionals.
<email_removed> | We cause accidents." -- Nathaniel Borenstein
On Apr 30, 2007, at 08:01:15 PM, Ricky Sharp wrote:
>
> On Apr 30, 2007, at 7:18 PM, John Turnipseed wrote:
>
>>
>> What's up with NSImageView's -(void)setAnimates:(BOOL)flag
>> selector? Calling it doesn't seem to have any effect when it's
>> loaded with an animated GIF image. It never animates. Setting the
>> flag in IB or calling the selector at runtime seems to make no
>> difference.
>>
>> Is this just a bug or am I missing something? I've had to roll my
>> own subclass that iterates through the bitmap representations of
>> the loaded image on a timer. Seems to work, but wondering if this
>> is a known bug or if I should put it in radar.
>>
>> So if this has been asked and answered, my apologies, but I
>> haven't found an answer anywhere. Everything I found googling
>> seems to indicate it should just work... but it doesn't for me.
>
> While the animation appears to not work when testing the interface
> in IB, I got an animated GIF working just fine when running a small
> test app (10.4.9). Didn't do any coding; just added the GIF to my
> project, dragged in to an image view and set the animates flag in IB.
>
> ___________________________________________________________
> Ricky A. Sharp mailto:<email_removed>
> Instant Interactive(tm) http://www.instantinteractive.com
>
DATE : Tue May 01 22:42:59 2007
That's close to what I did as a sanity check. I created a window in a
NIB with an image view set to animate, built and ran the application
and then dragged an animated gif image file onto the image. It still
didn't animate. Just displayed the first frame.
I'm actually trying to display an animated GIF in a programmatically
created NSWindow and NSImageView, no NIB files directly involved at all.
I wouldn't think it matters, but I'm building/running on a G5 tower
on 10.4.9 and building using the 10.4 Universal SDK. Haven't tried it
on my intel machine yet.
-=- John
________________________________________________________________________
_____
John Turnipseed | "The most likely way for the world to be
destroyed,
Mac Driver/Programmer | most experts agree, is by accident. That's
where
<email_removed> | we come in; we're computer professionals.
<email_removed> | We cause accidents." -- Nathaniel Borenstein
On Apr 30, 2007, at 08:01:15 PM, Ricky Sharp wrote:
>
> On Apr 30, 2007, at 7:18 PM, John Turnipseed wrote:
>
>>
>> What's up with NSImageView's -(void)setAnimates:(BOOL)flag
>> selector? Calling it doesn't seem to have any effect when it's
>> loaded with an animated GIF image. It never animates. Setting the
>> flag in IB or calling the selector at runtime seems to make no
>> difference.
>>
>> Is this just a bug or am I missing something? I've had to roll my
>> own subclass that iterates through the bitmap representations of
>> the loaded image on a timer. Seems to work, but wondering if this
>> is a known bug or if I should put it in radar.
>>
>> So if this has been asked and answered, my apologies, but I
>> haven't found an answer anywhere. Everything I found googling
>> seems to indicate it should just work... but it doesn't for me.
>
> While the animation appears to not work when testing the interface
> in IB, I got an animated GIF working just fine when running a small
> test app (10.4.9). Didn't do any coding; just added the GIF to my
> project, dragged in to an image view and set the animates flag in IB.
>
> ___________________________________________________________
> Ricky A. Sharp mailto:<email_removed>
> Instant Interactive(tm) http://www.instantinteractive.com
>
| Related mails | Author | Date |
|---|---|---|
| John Turnipseed | May 1, 02:18 | |
| Ricky Sharp | May 1, 03:01 | |
| John Turnipseed | May 1, 22:42 | |
| Ricky Sharp | May 2, 00:50 | |
| John Turnipseed | May 3, 03:12 | |
| John Turnipseed | May 3, 20:52 |






Cocoa mail archive

