FROM : Scott Anguish
DATE : Thu Feb 15 00:00:47 2007
On Feb 14, 2007, at 5:52 PM, Daniel Steward wrote:
> NSOpenGLView doesn't allow subviews but you could certainly put an
> NSView on top of your OpenGL view and put buttons in there. You
> could subclass that view to pass mouse clicks that weren't handled
> by buttons in the top view down to the OpenGL view.
We recommend against overlaying views like this in the documentation.
Right now the best solution is using an invisible floating window
with the controls that overlaps the OpenGL window. I think there is
an example of this on developer.apple.com
DATE : Thu Feb 15 00:00:47 2007
On Feb 14, 2007, at 5:52 PM, Daniel Steward wrote:
> NSOpenGLView doesn't allow subviews but you could certainly put an
> NSView on top of your OpenGL view and put buttons in there. You
> could subclass that view to pass mouse clicks that weren't handled
> by buttons in the top view down to the OpenGL view.
We recommend against overlaying views like this in the documentation.
Right now the best solution is using an invisible floating window
with the controls that overlaps the OpenGL window. I think there is
an example of this on developer.apple.com
| Related mails | Author | Date |
|---|---|---|
| Matt Trinneer | Feb 14, 22:33 | |
| Daniel Steward | Feb 14, 23:52 | |
| Scott Anguish | Feb 15, 00:00 | |
| Daniel Steward | Feb 15, 00:21 | |
| Alastair Houghton | Feb 15, 00:51 | |
| Sean McBride | Feb 15, 16:03 |






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