FROM : Graham Reitz
DATE : Sun Nov 18 17:53:17 2007
Thanks Shawn,
I was almost there. All of the examples include AGL this way:
#include <Agl/agl.h>
After reading those links. (Thanks again for your help, I am on the
steep slope of the learning curve for mac development.)
It says:
#include <Framework_name/Header_filename.h>
#import <Framework_name/Header_filename.h>
The AGL framework is named AGL and not Agl, case matters. I'll let
the author of the examples know.
Kindly,
Graham
On Nov 18, 2007, at 10:32 AM, Shawn Erickson wrote:
>
> On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:
>
>> I created a Cocoa application using the Xcode wizard and wanted to
>> try some example from the OpenGL SuperBible and keep getting no
>> such file or directory errors with the agl.h header.
>>
>> I come from the C++ world and I am quite confused how this is
>> supposed to work. I found the agl.h header file at:
>>
>> /System/Library/Frameworks/AGL.framework/Versions/A/Headers
>>
>> Typically I am used to seeing the real file path match the header
>> path. Is it different in Cocoa? I was expecting to find agl.h in
>> a directory called /.../Agl/
>
> This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.
>
> <http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html
> >
>
> ...and about how to include them...
>
> <http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html
> >
>
> -Shawn
DATE : Sun Nov 18 17:53:17 2007
Thanks Shawn,
I was almost there. All of the examples include AGL this way:
#include <Agl/agl.h>
After reading those links. (Thanks again for your help, I am on the
steep slope of the learning curve for mac development.)
It says:
#include <Framework_name/Header_filename.h>
#import <Framework_name/Header_filename.h>
The AGL framework is named AGL and not Agl, case matters. I'll let
the author of the examples know.
Kindly,
Graham
On Nov 18, 2007, at 10:32 AM, Shawn Erickson wrote:
>
> On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:
>
>> I created a Cocoa application using the Xcode wizard and wanted to
>> try some example from the OpenGL SuperBible and keep getting no
>> such file or directory errors with the agl.h header.
>>
>> I come from the C++ world and I am quite confused how this is
>> supposed to work. I found the agl.h header file at:
>>
>> /System/Library/Frameworks/AGL.framework/Versions/A/Headers
>>
>> Typically I am used to seeing the real file path match the header
>> path. Is it different in Cocoa? I was expecting to find agl.h in
>> a directory called /.../Agl/
>
> This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.
>
> <http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html
> >
>
> ...and about how to include them...
>
> <http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html
> >
>
> -Shawn
| Related mails | Author | Date |
|---|---|---|
| Graham Reitz | Nov 18, 08:16 | |
| Shawn Erickson | Nov 18, 17:32 | |
| Graham Reitz | Nov 18, 17:53 | |
| Finlay Dobbie | Nov 19, 12:50 |






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