FROM : Steve Sheets
DATE : Tue Nov 13 21:10:43 2007
Good evening all...
Using CAAction or CATransaction, can you create a sequence of
animation (usually changing a CALayer's property) that occur one after
another?
I know you can modify the duration of a single animation using
CATransaction, even eliminate the animation all together. You can also
group a set of animations, so that each one starts at the same time.
However, I want to create a two or more animations that follow one
other, without having to resort to a NSTimer or such. I want to be
able to create this animation in single code segment (not require
timers or callbacks).
For example, I want to create an animation that make a hidden layer
appear (aLayer.hidden=FALSE), moves it to a new position (aLayer.
position=CGPointMake(100.0,100.0), and then fades it back out (aLayer.
hidden=TRUE).
Any thoughts?
Steve Sheets
Midnight Mage Software
DATE : Tue Nov 13 21:10:43 2007
Good evening all...
Using CAAction or CATransaction, can you create a sequence of
animation (usually changing a CALayer's property) that occur one after
another?
I know you can modify the duration of a single animation using
CATransaction, even eliminate the animation all together. You can also
group a set of animations, so that each one starts at the same time.
However, I want to create a two or more animations that follow one
other, without having to resort to a NSTimer or such. I want to be
able to create this animation in single code segment (not require
timers or callbacks).
For example, I want to create an animation that make a hidden layer
appear (aLayer.hidden=FALSE), moves it to a new position (aLayer.
position=CGPointMake(100.0,100.0), and then fades it back out (aLayer.
hidden=TRUE).
Any thoughts?
Steve Sheets
Midnight Mage Software
| Related mails | Author | Date |
|---|---|---|
| Steve Sheets | Nov 13, 21:10 | |
| Troy Stephens | Nov 13, 22:25 | |
| Steve Sheets | Nov 14, 03:01 |






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