FROM : Chad Leigh
DATE : Sat Aug 12 07:17:40 2006
I have a Cocoa app and I get a PDF image over the internet that I
store in an NSImage using
label = [[NSImage alloc] initWithData:finalImage];
The image previously was a PNG image and was exactly the image
needed. Now that they pass a PDF image, they pass an image that is
an image of a complete piece of paper with the image I am interested
in placed on the upper half of this virtual paper (the rest is just
blank). The image is always in the same place and the same size so I
can determine a Rect that will always work to select it. I want to
extract this image out of the PDF and create a new NSImage (or
overwrite the old one, I don't care) that I can use later on to print
in my own existing print routine and to display thumbnails of it.
I do not see how to go about it. Most of the draw/composite routines
I see in NSImage rely on an existing userspace to draw into. I want
to "draw" into a new NSImage. My brain is having a hard time
adjusting to think about how to do this.
Ideally I want something like
NSImage *newImage = [[NSImage alloc] initFromImage:oldImage
usingRect:targetRect];
I expect what I want to do is very easy but if someone could point me
on the way I should be exploring I would appreciate it.
Thanks
Chad
DATE : Sat Aug 12 07:17:40 2006
I have a Cocoa app and I get a PDF image over the internet that I
store in an NSImage using
label = [[NSImage alloc] initWithData:finalImage];
The image previously was a PNG image and was exactly the image
needed. Now that they pass a PDF image, they pass an image that is
an image of a complete piece of paper with the image I am interested
in placed on the upper half of this virtual paper (the rest is just
blank). The image is always in the same place and the same size so I
can determine a Rect that will always work to select it. I want to
extract this image out of the PDF and create a new NSImage (or
overwrite the old one, I don't care) that I can use later on to print
in my own existing print routine and to display thumbnails of it.
I do not see how to go about it. Most of the draw/composite routines
I see in NSImage rely on an existing userspace to draw into. I want
to "draw" into a new NSImage. My brain is having a hard time
adjusting to think about how to do this.
Ideally I want something like
NSImage *newImage = [[NSImage alloc] initFromImage:oldImage
usingRect:targetRect];
I expect what I want to do is very easy but if someone could point me
on the way I should be exploring I would appreciate it.
Thanks
Chad






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