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mlRe: Distributed Objects question
FROM : Mike Kobb
DATE : Fri Jul 21 03:04:26 2006

Okay, I'm using the default connection in this case, so that's good 
for the server side.  On the client side, where I'm calling 
NSConnection" rootProxyForConnectionWithRegisteredName:host: method, 
would I also receive a notification if the server bails out from 
under me?

And, a more-general question.  Apple's developer documentation says 
that one should not depend upon notifications for critical events, 
because although every effort is made to deliver them, they're not 
guaranteed.  In practice, just how reliable are they?

Thanks much,
--Mike

On Jul 20, 2006, at 3:12 PM, Tom Harrington wrote:

> On 7/20/06, Mike Kobb <<email_removed>> wrote:

>> If this is covered someplace in Apple's docs, please point me there.
>> I've looked and looked.
>>
>> I'm using Distributed Objects to communicate between two Cocoa apps.
>> It all seems to work very well.  My "server" app vends an object by
>> registering an NSProtocolChecker with the default NSConnection, and
>> the client gets the object just fine.
>>
>> Here's what I couldn't find in the documentation.  Let's say that the
>> server needs to shut down.  Is there some graceful way for it to do
>> so to ensure that connected clients know that it has gone away, and
>> can stop trying to use the object that was vended?

>
> With the default NSConnection you can register for
> NSConnectionDidDieNotification and take appropriate steps.
>
> If you're using some other NSConnection (say one that uses an
> NSSocketPort) then you're out of luck, and the best you can do is
> catch exceptions when they happen.
>

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