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mlRE: Full screen tiny issue
FROM : Ricky Sharp
DATE : Tue Jun 27 18:55:09 2006

On Tuesday, June 27, 2006, at 10:31AM, Vinay Prabhu <<email_removed>> wrote:

>One way to display the full screen window is to capture the display and
>launch the window.
>Here is the sequence you need to follow,
>
>Use the CGDisplayCaptureWithOptions to capture the display (This will block
>all other applications to draw on screen)
>Get the window level using CGShieldingWindowLevel.
>Create a window and set the window level.
>Display the window.


Don't do this.  You should only ever capture the display if you plan to not display any standard Cocoa windows/controls (i.e. you're doing your own direct drawing).  Definitely search the archives for reasons for the problems.

--
Rick Sharp
Instant Interactive(tm)

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