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mlRe: NSBezierPath intersection
FROM : Shelby Davis
DATE : Fri Apr 29 14:43:09 2005

On the off chance that anyone really cares what the numerical methods
are, I came across this not too long ago.
"Finding All Intersections of Two Bezier Curves"
http://truetex.com/bezint.htm

--Shelby

On 4/29/05, Kay Roepke <<email_removed>> wrote:
>
> On 29. Apr 2005, at 10:53 Uhr, Nicko van Someren wrote:
>
> > You can boil it down to a ninth order polynomial and as such the
> > curves can cross at anywhere between zero and nine places.  My
> > advice is don't bother; instead...
>
> Besides, there isn't a straightforward formula to do this - you'd
> need to use some kind of numerical algorithm to do this. Don't. :-)
>
> Kay
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