FROM : Ricky Sharp
DATE : Tue Dec 07 18:20:13 2004
I just filed the following bug:
<rdar://3908770>
I've found that under Mac OS X 10.3.6 (I haven't had the chance to explore other versions), that the x-offset value of an NSShadow is either not being decoded correctly. When decoding, you always get a value of 0. It could be the case where the encoding side of things is at fault though.
A workaround involves not coding/decoding the NSShadow directly (which should have worked since it conforms to NSCoding). Instead, code/decode the individual attributes.
So instead of:
[coder encodeObject:[self textShadow] forKey:@"MyTextShadow"];
you'd use:
NSShadow* theTextShadow = [self textShadow];
[coder encodeObject:[theTextShadow shadowColor] forKey:@"MyTextShadowColor"];
[coder encodeFloat:[theTextShadow shadowBlurRadius] forKey:@"MyTextShadowBlurRadius"];
[coder encodeFloat:[theTextShadow shadowOffset].width forKey:@"MyTextShadowXOffset"];
[coder encodeFloat:[theTextShadow shadowOffset].height forKey:@"MyTextShadowYOffset];
You'd do something similar when decoding.
--
Rick Sharp
Instant Interactive(tm)
DATE : Tue Dec 07 18:20:13 2004
I just filed the following bug:
<rdar://3908770>
I've found that under Mac OS X 10.3.6 (I haven't had the chance to explore other versions), that the x-offset value of an NSShadow is either not being decoded correctly. When decoding, you always get a value of 0. It could be the case where the encoding side of things is at fault though.
A workaround involves not coding/decoding the NSShadow directly (which should have worked since it conforms to NSCoding). Instead, code/decode the individual attributes.
So instead of:
[coder encodeObject:[self textShadow] forKey:@"MyTextShadow"];
you'd use:
NSShadow* theTextShadow = [self textShadow];
[coder encodeObject:[theTextShadow shadowColor] forKey:@"MyTextShadowColor"];
[coder encodeFloat:[theTextShadow shadowBlurRadius] forKey:@"MyTextShadowBlurRadius"];
[coder encodeFloat:[theTextShadow shadowOffset].width forKey:@"MyTextShadowXOffset"];
[coder encodeFloat:[theTextShadow shadowOffset].height forKey:@"MyTextShadowYOffset];
You'd do something similar when decoding.
--
Rick Sharp
Instant Interactive(tm)
| Related mails | Author | Date |
|---|---|---|
| Ricky Sharp | Dec 7, 18:20 | |
| Ricky Sharp | Dec 7, 19:45 |






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