FROM : John Stiles
DATE : Mon Nov 22 21:21:33 2004
You can load the font in code when you app starts up, without
installing it anywhere. Just keep it in your bundle.
Here's some code, copy-and-pasted from my app.
ATSFontContainerRef container;
OSStatus err = ATSFontActivateFromMemory(
data.Ptr<void>(),
data.Size(),
kATSFontContextLocal,
kATSFontFormatUnspecified,
NULL,
kATSOptionFlagsDefault,
&container );
if( err != noErr )
return NULL;
ATSFontRef fontRefs[100];
ItemCount fontCount;
err = ATSFontFindFromContainer(
container,
kATSOptionFlagsDefault,
arrsize(fontRefs),
fontRefs,
&fontCount );
if( err != noErr || fontCount < 1 )
return NULL;
NSString *fontName;
err = ATSFontGetPostScriptName(
fontRefs[0],
kATSOptionFlagsDefault,
reinterpret_cast<CFStringRef*>( &fontName ) );
// now you can use [NSFont fontWithName:fontName size:size];
On Nov 22, 2004, at 11:49 AM, Glen Simmons wrote:
> I need to install a font for one of the features of my app to work.
> I'd really like to avoid building an installer just to put this one
> file in the Fonts folder. Can this be done programmatically in a safe,
> clean way? I'm concerned about permissions, availability to apps,
> location (~/Fonts vs /Fonts), etc. Any insights would be most
> appreciated.
>
> Thanks,
> Glen Simmons
>
> Opportunity is missed by most because it is dressed in overalls and
> looks like work. -- Thomas Alva Edison
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Cocoa-dev mailing list (<email_removed>)
> Help/Unsubscribe/Update your Subscription:
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> This email sent to <email_removed>
DATE : Mon Nov 22 21:21:33 2004
You can load the font in code when you app starts up, without
installing it anywhere. Just keep it in your bundle.
Here's some code, copy-and-pasted from my app.
ATSFontContainerRef container;
OSStatus err = ATSFontActivateFromMemory(
data.Ptr<void>(),
data.Size(),
kATSFontContextLocal,
kATSFontFormatUnspecified,
NULL,
kATSOptionFlagsDefault,
&container );
if( err != noErr )
return NULL;
ATSFontRef fontRefs[100];
ItemCount fontCount;
err = ATSFontFindFromContainer(
container,
kATSOptionFlagsDefault,
arrsize(fontRefs),
fontRefs,
&fontCount );
if( err != noErr || fontCount < 1 )
return NULL;
NSString *fontName;
err = ATSFontGetPostScriptName(
fontRefs[0],
kATSOptionFlagsDefault,
reinterpret_cast<CFStringRef*>( &fontName ) );
// now you can use [NSFont fontWithName:fontName size:size];
On Nov 22, 2004, at 11:49 AM, Glen Simmons wrote:
> I need to install a font for one of the features of my app to work.
> I'd really like to avoid building an installer just to put this one
> file in the Fonts folder. Can this be done programmatically in a safe,
> clean way? I'm concerned about permissions, availability to apps,
> location (~/Fonts vs /Fonts), etc. Any insights would be most
> appreciated.
>
> Thanks,
> Glen Simmons
>
> Opportunity is missed by most because it is dressed in overalls and
> looks like work. -- Thomas Alva Edison
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Cocoa-dev mailing list (<email_removed>)
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/cocoa-dev/<email_removed>
>
> This email sent to <email_removed>
| Related mails | Author | Date |
|---|---|---|
| Glen Simmons | Nov 22, 20:49 | |
| John Stiles | Nov 22, 21:21 | |
| Glen Simmons | Nov 22, 21:39 | |
| John C. Randolph | Nov 22, 22:33 | |
| John Stiles | Nov 22, 23:07 |






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