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mlRe: Peer To Peer Design
FROM : Roarke Lynch
DATE : Mon Jan 27 04:12:54 2003

On Sunday, January 26, 2003, at 11:55  AM, Jaime Magiera wrote:

> I'm a little late on this thread (been working hard)...
>
> In true Peer-to-Peer, there isn't an intermediary server to route the
> requests. Each app is both client and server, who can talk to each
> other directly. Many so-called P2P apps aren't really, since they use
> a routing server. You knock out the main server, you loose the ability
> to communicate.
>
> I'm writing as P2P app right now. It's called ThoughtConduit. It
> really wasn't to difficult -- You write some server code to receive
> data, you write some of code to send data. Right now, TC data is
> passed as SOAP messages.
>
> * We are also creating a routing app in WebObjects that can offer many
> of the desktop features to users logged in at the site. This is just
> to support those who would sacrifice true P2P for the convenience of
> doing transactions through the browser.
>
> Jaime



   It might not be that difficult, but I'm looking for the place to
start. I understand the basic concept, but have no idea on the
implimentation. I've read a bit of code on simple c sprockets and all
but I have a feeling that there is more to the design of a scalable and
secure peer to peer relation. Got any pointers?

Roarke Lynch
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