FROM : Kenneth C. Dyke
DATE : Sun Jan 26 21:22:05 2003
I finally got around to releasing an early version of a little puzzle
game I wrote that was inspired by a Flash game by Pavils Jurjans. I
wrote it mainly just to show off how much you can do with just a couple
of Cocoa classes. It's basically just a controller, and two AppKit
subclasses (NSMatrix and NSCell). It shows off a couple of different
things, like using NSImage to speed up rendering, mouse tracking with
NSMatrix, etc.
Anyway, the source code is at http://www.nsobject.com/. Hopefully
someone will find it useful. ;)
A friend of mine had taken the source a while ago and has made it into
a pretty nice app. It can be found at
http://nsnet.os10.org/osx/nsNet.html.
-Ken
Kenneth Dyke, <email_removed> (personal), <email_removed> (work)
Sr. Mad Scientist, MacOS X OpenGL Group, Apple Computer, Inc.
Java: The blazing speed of SmallTalk with the simple elegance of C++.
DATE : Sun Jan 26 21:22:05 2003
I finally got around to releasing an early version of a little puzzle
game I wrote that was inspired by a Flash game by Pavils Jurjans. I
wrote it mainly just to show off how much you can do with just a couple
of Cocoa classes. It's basically just a controller, and two AppKit
subclasses (NSMatrix and NSCell). It shows off a couple of different
things, like using NSImage to speed up rendering, mouse tracking with
NSMatrix, etc.
Anyway, the source code is at http://www.nsobject.com/. Hopefully
someone will find it useful. ;)
A friend of mine had taken the source a while ago and has made it into
a pretty nice app. It can be found at
http://nsnet.os10.org/osx/nsNet.html.
-Ken
Kenneth Dyke, <email_removed> (personal), <email_removed> (work)
Sr. Mad Scientist, MacOS X OpenGL Group, Apple Computer, Inc.
Java: The blazing speed of SmallTalk with the simple elegance of C++.
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