FROM : Scott Anguish
DATE : Sun Nov 03 23:56:00 2002
although, this isn't the best way to do this... you could make a simple
TextField subclass that draws the text properly..
why they aren't synced, I don't know. and when you say out of sync..
how out of sync are they?
On Sunday, November 3, 2002, at 05:50 PM, Steve Klingsporn wrote:
>
> Exactly.
>
> And my two NSTextFields that are overlapped don't ever respond to any
> user input at all. They're not even selectable. It's simply not an
> issue here.
>
> On Sunday, November 3, 2002, at 04:43 PM, Scott Anguish wrote:
>
>>
>> On Sunday, November 3, 2002, at 05:16 PM, Mike Shields wrote:
>>
>>>> Updating the score NSTextFields, of which there are 2 for each
>>>> player, overlaid atop each other to provide the "etched" look atop
>>>> my brushed metal textured window...[snip]...sometimes for some
>>>> reason, they get a little visually out of sync, and the illusion is
>>>> blown.
>>>
>>> This isn't supported since overlapping NSViews isn't supported in
>>> Cocoa. Doesn't matter whether or not your threading, it's just not
>>> supported.
>>>
>>
>> I'm curious what you mean by "overlapping NSViews isn't supported in
>> Cocoa".
>>
>>
>> There are loads of cases where views are overlapped..
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DATE : Sun Nov 03 23:56:00 2002
although, this isn't the best way to do this... you could make a simple
TextField subclass that draws the text properly..
why they aren't synced, I don't know. and when you say out of sync..
how out of sync are they?
On Sunday, November 3, 2002, at 05:50 PM, Steve Klingsporn wrote:
>
> Exactly.
>
> And my two NSTextFields that are overlapped don't ever respond to any
> user input at all. They're not even selectable. It's simply not an
> issue here.
>
> On Sunday, November 3, 2002, at 04:43 PM, Scott Anguish wrote:
>
>>
>> On Sunday, November 3, 2002, at 05:16 PM, Mike Shields wrote:
>>
>>>> Updating the score NSTextFields, of which there are 2 for each
>>>> player, overlaid atop each other to provide the "etched" look atop
>>>> my brushed metal textured window...[snip]...sometimes for some
>>>> reason, they get a little visually out of sync, and the illusion is
>>>> blown.
>>>
>>> This isn't supported since overlapping NSViews isn't supported in
>>> Cocoa. Doesn't matter whether or not your threading, it's just not
>>> supported.
>>>
>>
>> I'm curious what you mean by "overlapping NSViews isn't supported in
>> Cocoa".
>>
>>
>> There are loads of cases where views are overlapped..
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| Related mails | Author | Date |
|---|---|---|
| Steve Klingsporn | Nov 3, 15:15 | |
| Chris Hanson | Nov 3, 20:09 | |
| Mike Shields | Nov 3, 23:16 | |
| Scott Anguish | Nov 3, 23:43 | |
| Steve Klingsporn | Nov 3, 23:49 | |
| Steve Klingsporn | Nov 3, 23:50 | |
| Scott Anguish | Nov 3, 23:56 | |
| Steve Klingsporn | Nov 4, 00:01 | |
| Scott Anguish | Nov 4, 00:05 | |
| Steve Klingsporn | Nov 4, 00:06 | |
| Mike Shields | Nov 4, 02:14 |






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