FROM : ssudre2
DATE : Sat Nov 02 17:15:09 2002
On samedi, novembre 2, 2002, at 04:49 PM, j o a r wrote:
>
> On Saturday, Nov 2, 2002, at 16:11 Europe/Stockholm,
> <email_removed> wrote:
>
>> Sure but it's not very elegant and useful when you just want to speak
>> a NSString.
>
> Why not useful? I'm not saying it's ideal in terms of where this
> functionality *should* be exposed in the frameworks, but compared with
> wrapping your head around any existing (public) speech framework just
> doing this:
>
> NSTextView *textView = [[NSTextView alloc] initWithFrame: NSZeroRect];
> [textView setString: @"Hello"];
> [textView startSpeaking]
>
> ...seems reasonably useful to me. Unless of course there's some other
> functionality you're looking for?
Hum, it's as if to draw a red pixel, I was creating a NSOpenGLView with
a z-buffer of 32 bits and drawing a red plane viewed from front into an
offscreen buffer to then create a bitmap representation and draw it
with CoreGraphics.
> The "SpeechObjects.framework" seems pretty promising when you look at
> it through class-dump. It'll probably be made public in some future
> system release, but if you're impatient and don't mind using private
> frameworks (it's bad you know) you could probably link to it and just
> call:
>
> [[NSSpeechSynthesis sharedSpeechSynthesisChannel] speakString:
> @"Hello"];
Looks like this is what they were speaking of.
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DATE : Sat Nov 02 17:15:09 2002
On samedi, novembre 2, 2002, at 04:49 PM, j o a r wrote:
>
> On Saturday, Nov 2, 2002, at 16:11 Europe/Stockholm,
> <email_removed> wrote:
>
>> Sure but it's not very elegant and useful when you just want to speak
>> a NSString.
>
> Why not useful? I'm not saying it's ideal in terms of where this
> functionality *should* be exposed in the frameworks, but compared with
> wrapping your head around any existing (public) speech framework just
> doing this:
>
> NSTextView *textView = [[NSTextView alloc] initWithFrame: NSZeroRect];
> [textView setString: @"Hello"];
> [textView startSpeaking]
>
> ...seems reasonably useful to me. Unless of course there's some other
> functionality you're looking for?
Hum, it's as if to draw a red pixel, I was creating a NSOpenGLView with
a z-buffer of 32 bits and drawing a red plane viewed from front into an
offscreen buffer to then create a bitmap representation and draw it
with CoreGraphics.
> The "SpeechObjects.framework" seems pretty promising when you look at
> it through class-dump. It'll probably be made public in some future
> system release, but if you're impatient and don't mind using private
> frameworks (it's bad you know) you could probably link to it and just
> call:
>
> [[NSSpeechSynthesis sharedSpeechSynthesisChannel] speakString:
> @"Hello"];
Looks like this is what they were speaking of.
_______________________________________________
cocoa-dev mailing list | <email_removed>
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.
| Related mails | Author | Date |
|---|---|---|
| ssudre2 | Nov 2, 15:11 | |
| j o a r | Nov 2, 15:41 | |
| David Remahl | Nov 2, 15:49 | |
| ssudre2 | Nov 2, 16:11 | |
| j o a r | Nov 2, 16:49 | |
| ssudre2 | Nov 2, 17:15 |






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