Seeking Math Framework
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I'm putting together a Cocoa App to run on G3 and G4. Where do I look
for math functions? I'm looking for double precision math functions
with trig. The vectorized functions are out since I want to run this
on G3. On top of that I'm not sure how to bring in something like
math.h from /usr/include because OSX reads that as
(invis)/Private/math.h.
I'm looking for the frameworks/headers to look in for the calls, how
to add them to a Project builder cocoa project, and the libraries
that may be needed as well (and how to add them.)
Thank you,
-Andrew
Apolo prod.
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On Thursday, April 12, 2001, at 05:08 AM, G. 'Andrew' Tapolow wrote:> I'm putting together a Cocoa App to run on G3 and G4. Where do I look
> for math functions? I'm looking for double precision math functions
> with trig. The vectorized functions are out since I want to run this on
> G3. On top of that I'm not sure how to bring in something like math.h
> from /usr/include because OSX reads that as (invis)/Private/math.h.
>
> I'm looking for the frameworks/headers to look in for the calls, how to
> add them to a Project builder cocoa project, and the libraries that may
> be needed as well (and how to add them.)
>
> Thank you,
> -Andrew
> Apolo prod.
Just include <math.h> and you are done. You should link your executable
against System.framework, but this is done for you in most cases.
To actually see the functions, open /usr/include/math.h in PB (you have
to type the path).
Raphael


