Has their been a Sketch App Update

  • I am going over the apps read me and  see that it is still 1999 in it.
    Thats a little old!
    Though it compiles. I just have to wonder if "Someone" has not
    tinkered with it and updated it some what to use todays standards pre
    Obj-c 2.0
    And or released a sorta kit to further tinker with. Or will I be
    starting from scratch like others have done for tools like Omni,
    Pixelmator, insert box apps here ...

    Just thought I might ask before I mistakenly upset time.
  • On 2008 Jan, 14, at 17:49, colo wrote:

    > I am going over the apps read me and  see that it is still 1999 in it.
    > Thats a little old!

    I believe there are two Sketch projects from Apple:

    older: Sketch
    newer: Sketch-112

    However, they both say "1999" in their ReadMe.

    Since I am not sure of this, it would be appreciated if someone could
    verify.
  • Cool, I will check it out and see. But how hard would it have been to
    update the readme file ... :P
    It compiles, I guess I can't complain. But such a common project you
    would think their would be a frame work somewhere already for this.

    On Jan 14, 2008 10:59 PM, Jerry Krinock <jerry...> wrote:
    >
    > On 2008 Jan, 14, at 17:49, colo wrote:
    >
    >> I am going over the apps read me and  see that it is still 1999 in it.
    >> Thats a little old!
    >
    > I believe there are two Sketch projects from Apple:
    >
    > older: Sketch
    > newer: Sketch-112
    >
    > However, they both say "1999" in their ReadMe.
    >
    > Since I am not sure of this, it would be appreciated if someone could
    > verify.
    >
  • On Jan 16, 2008 10:22 AM, colo <colo0logo...> wrote:
    > Cool, I will check it out and see. But how hard would it have been to
    > update the readme file ... :P

      About as hard as it would be to file a bug report reminding them to
    do so ... ;-)

    > It compiles, I guess I can't complain. But such a common project you
    > would think their would be a frame work somewhere already for this.

      I had a similar discussion with a client who simply couldn't see why
    - if Cocoa is so modern and powerful - it would be so hard to add
    Adobe Illustrator-like functionality to an application that already
    draws graphs. I mean, the lines are already there, right? Why can't
    you drag them with a mouse and modify them?

      I had to explain that Cocoa provides you with the basic building
    blocks to make all kinds of different apps. Those blocks are very
    powerful and flexible. It's up to you to put them together into
    something useful. The more specific you get with a set of
    cemented-together blocks, the less flexible that set is, therefore it
    is less "generally useful" to all programmers.

      If Apple were to invest time into making such a framework, they'd be
    best to use it in their own apps ... like Pages and Numbers. ;-)

      That's not to say something basic and general won't be released in
    the future but it's not here now and if/when it *does* arrive, most
    people will complain that it's very too basic and general for their
    purposes.

    --
    I.S.
  • > I had a similar discussion with a client who simply couldn't see why
    > - if Cocoa is so modern and powerful - it would be so hard to add
    > Adobe Illustrator-like functionality to an application that already
    > draws graphs. I mean, the lines are already there, right? Why can't
    > you drag them with a mouse and modify them?

      I should clarify this. ;-) He (the client) insisted that since the
    bars and pie wedges were already drawn, being a Cocoa app, they should
    automatically be editable. After all, in his mind an individual wedge
    or bar was an object. It was drawn, right? Why can't it now be dragged
    somewhere?

      He failed to specify in his requirements that he expected that to be
    the case (expected the graphs to be editable in that pieces can be
    dragged around, etc.), therefore he was surprised when a) it didn't
    work like that and, b) adding that functionality would add significant
    time and expense because it changed the scope and complexity of the
    application.

      It was not a pleasant meeting.

    --
    I.S.
  • Hmm, sad client. But I get this a lot on projects as well. And it even
    comes from me to. Like cocoa apps tend to have the same contex menus
    and font palates.
    My beef with a simple framework just derives from when someone made a
    HUD framework so their could be a somewhat standards. But now we have
    that HUD window. But it does not stop apple from making different ones
    in their pro apps

    So I just at least thought someone might have run into this story
    already, but it seems to not be the case. To tell you the truth, I am
    contemplating building this in Flex AS3 instead, for nothing else to
    say that their AS3 is well documented and accessible already, compared
    to wafting through the scant few new docs for Obj-c 2
    and then hacking at this demo app, or just waiting for the new book on
    the horizon in several months.

    But that said, I am still on the fence, cause a real cocoa build would
    be faster i guess.

    Back to hunting

    On Jan 16, 2008 10:40 AM, I. Savant <idiotsavant2005...> wrote:
    >> I had a similar discussion with a client who simply couldn't see why
    >> - if Cocoa is so modern and powerful - it would be so hard to add
    >> Adobe Illustrator-like functionality to an application that already
    >> draws graphs. I mean, the lines are already there, right? Why can't
    >> you drag them with a mouse and modify them?
    >
    > I should clarify this. ;-) He (the client) insisted that since the
    > bars and pie wedges were already drawn, being a Cocoa app, they should
    > automatically be editable. After all, in his mind an individual wedge
    > or bar was an object. It was drawn, right? Why can't it now be dragged
    > somewhere?
    >
    > He failed to specify in his requirements that he expected that to be
    > the case (expected the graphs to be editable in that pieces can be
    > dragged around, etc.), therefore he was surprised when a) it didn't
    > work like that and, b) adding that functionality would add significant
    > time and expense because it changed the scope and complexity of the
    > application.
    >
    > It was not a pleasant meeting.
    >
    > --
    > I.S.
    >
  • On Jan 14, 2008, at 5:49 PM, colo wrote:

    > I am going over the apps read me and  see that it is still 1999 in it.
    > Thats a little old!
    > Though it compiles. I just have to wonder if "Someone" has not
    > tinkered with it and updated it some what to use todays standards pre
    > Obj-c 2.0
    > And or released a sorta kit to further tinker with. Or will I be
    > starting from scratch like others have done for tools like Omni,
    > Pixelmator, insert box apps here ...

    I don't believe it has been updated to use Obj-C 2.0 features, but the
    source has been significantly updated since 1999.  (Curiously, the
    Read Me has not; go ahead and file a bug.)  If you look in the
    Info.plist, you'll notice that the version is 2.0, not 1.0 as the Read
    Me claims.  That should be a clue.

    --Chris Nebel
    AppleScript Engineering
  • On 15.01.2008, at 02:49, colo wrote:
    > And or released a sorta kit to further tinker with. Or will I be
    > starting from scratch like others have done for tools like Omni,
    > Pixelmator, insert box apps here ...

      Graham Cox of AppTree created the GCDrawKit open source project,
    that might be what you're looking for.

    Cheers,
    -- M. Uli Kusterer
    "The Witnesses of TeachText are everywhere..."
    http://www.zathras.de
  • > Graham Cox of AppTree created the GCDrawKit open source project,
    > that might be what you're looking for.

    That was Exactly what I was after! Thank you! . On a side note I was
    also told that Sketch app has indeed been updated to Leopard, so I now
    have two code bases to poke at. Sweeeeet!

    Thank you all.
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