Random crash : really need help from experienced Mac OSX programmer

  • Hello,

    I just finished to port 2 of my games to Mac OSX from
    Windows/DirectX/D3D, using SDL v1.2.12 + SDL_image v1.2.6 + SDL_mixer
    v1.2.8, with OpenGL for display.
    Unfortunately, both games get random crashes, sometimes just at start
    or after a few minutes, sometimes after a hour, sometimes never.
    Unfortunately, on my system, it seems to be never, so it's not easy
    for me to debug and find the cause.

    I gathered a few crash reports I got here :
    http://www.managames.com/crashreports.html

    It seems the crash occures from the Cocoa event system, both with
    nextEventMatchingMask & sendEvent, by wanting to reach an incorrect
    object address, and thus crashing in
    objc_msgSend (or objc_msgSend_rtp).

    My games are in C++, so I'm using only 2 obj-c sources (one being
    obj-c++), I put them here :
    http://www.managames.com/crash-mm-code.txt
    The 1st one is the SDL default file. I tried both with and without
    using a custom .Nib file.
    The 2nd one is mainly used to add a custom menu with a few entries,
    but 2 of my users reported me to still get the random crashes, even
    after have disabled the creation of this menu.

    I got some few crash reports from within my code, and I already
    corrected them, but it didn't help to fix the random crashes...

    On my system, I used NSZombieEnabled, CFZombie, MallocGuardEdges &
    MallocScribble, without any result.
    I have my own buffer overrun detection system in debug mode, and it
    didn't catch anything.

    After the initialization, there's no more Cocoa activity from my
    code, it's only C++.

    2 more points:
    - it still crashes with the sound off
    - it seems to crash a lot more often in fullscreen than in windowed mode

    You can find my games here : http://www.managames.com

    Anyone would have some idea where and how I should head my bug research ?

    Thanks in advance..!